Campaign Hexagon System

$195.00

“Campaign Guidelines and Numbered Hex Grids for Many Mapping Uses”

1 in stock

For most maps, high-resolution images are available for sale HERE. Please email me with any questions or inquiries.
Description

This helpful reference guide to Dungeons & Dragons gameplay was published in 1977 by the Judges Guild. It provides an overview of the campaign hexagon system, a map/playing board that features a variety of elements that affect and guide the party’s adventure. Several pages of text provide details on line of sight, terrain modifiers, the prospecting function, and movement points. Suggestions for flora and fauna to liven the game world are also provided. The guide is followed by dozens of blank map pages, eleven of which have been filled in to create a variety of locations.

Founded in Decatur, Illinois in 1976 by Bob Bledsaw and Bill Owen, Judges Guild quickly became a prominent third-party publisher for the early Dungeons & Dragons (D&D) role-playing game. They are best known for creating some of the first and most influential campaign settings, notably the massive Wilderlands of High Fantasy and the popular City-State of the Invincible Overlord. The company declined in the mid-1980s as TSR, the creators of D&D, ended their third-party licensing program, but the legacy of Judges Guild has been kept alive through re-releases and adaptations of its classic products by various other publishers and partners.

Map Details

Publication Date: 1977

Author: Bob Bledsaw and Bill Owen

Sheet Width (in): 8.25

Sheet Height (in): 10.75

Condition: B

Condition Description: 64 pp. booklet (8 pages of text + blank maps) with stapled binding and original paper wraps. The covers have begun to separate a bit from the spine (about 1.5" of tearing) and show moderate scattered wear and surface soiling. Creased corners, marginal toning, and manuscript updates throughout. Good condition overall, for a well-used example (11 maps are filled out, one of which is loose).

$195.00

1 in stock